This is the second in my series of articles revealing my favourite games of all time. In time, as every system is covered, I’ll finally have listed the 700(!) or so games that had a lasting impact on my life. As before, because this is a personal list and not a group-created list for a magazine or site, there will be some omissions of games I either haven’t played or just personally didn’t like (sorry, Harvest Moon fans). If one of your favourites isn’t on the list, feel free to give it a shoutout in the comments below and let the world know why it’s important to you.

A while back Nintendo released a new console. Despite the hype surrounding it, it never ended up selling in as enormous numbers as Nintendo had hoped.

As a result, the Japanese giant found itself third in a three-horse race, with Sony leading and Microsoft holding its own in second. Yet despite these disappointing sales figures, everyone who owned Nintendo’s console was in love with it, with some claiming it was the best system of the generation.  Bmw front license plate mount no holes. Sound familiar?

I was one of those Wii U GameCube owners, so to celebrate the diversity of this grossly underrated console’s library, here’s my list of the 30 best GameCube games ever. Annoying notes mostly copied and pasted from the last article This list is in alphabetical order. Much like it’s pretty pointless deciding whether a game’s getting a score of 72% or 73%, it doesn’t really matter if Mario Kart: Double Dash!! Is my 23rd or 24th favourite GameCube game. Everything in this list was deemed good enough to make the cut, so I recommend them all with similar enthusiasm. Also, where possible, I have included links to buy these on Amazon if you’re interested in a particular game. I won’t bullshit you: these are affiliate links.

This isn’t in the list, but the UK version is rare as shit This means if my list has tempted you to buy a game, if you do it through Amazon by clicking my link then I get a few pence (literally) of Amazon’s revenue for referring you to them. It doesn’t cost you any extra, so it’s a win-win situation.

Be sure to check the New & Used sections after clicking the link though: often the main price shown is some indie store charging silly money. In the New & Used section you’ll often find it far cheaper. However, because GameCube games sold poorly in the UK – particularly near the end of its life – many of these games were even considered rare back when they were released and as such are considered even more scarce today. As such, expect second-hand versions of some (though not all) of them to cost the same as some full-price games today, if not more. If you want to play any of these games today you’ll need either a GameCube or a standard Wii (which has backwards compatibility).

Neither the Wii Family Edition (the horizontal one), the Wii Mini nor the Wii U support GameCube games. The list 1) Animal Crossing What it is: The ‘first’ version (if you don’t count the Japanese N64 one) of Nintendo’s much-loved life sim in which players move to a new village and befriend its mutated anthropomorphic beast-citizens. Why it was chosen: The GameCube version of Animal Crossing doesn’t have many of its successors’ shiny new features: the portability of the DS version shopping centre in the Wii version, the StreetPass goodness of the 3DS version. But there’s still something about its simplicity that I love. Even though there’s still bumloads to see and do in it, it almost seems more manageable than the daunting ‘look at all the shit you can do’ feeling you get when you play the likes of New Leaf.

Plus, it has one thing the later Animal Crossing games didn’t have: a load of NES games built in, 14 of which are still accessible to this day. One other thing: spare a thought for us Brits who had to wait so long for it back in the day. The Japanese version released in December 2001 and Americans got it in September 2002, but Brits (well, the ones who didn’t import the US one and play it with the dodgy Freeloader disc ahem) didn’t get it until September 2004. Buy it: 2) Burnout 2: Point Of Impact What it is: The second entry in Criterion Games’ adrenaline fuelled racing series which rewards players for risky driving and rubs it in their face with slow-mo destruction if they balls it up. Why it was chosen: Yes, I know Burnout 3 was a better game, but good luck finding that on the GameCube (spoiler: it isn’t). The second offering is still a fantastic racer and, like its siblings, brings the whole risk/reward concept to the fore in a way that few other racing games do.

Driving safe and staying out of danger in Burnout 2 will see you trundling over the finish line with your head between your wheels. The only way to build up your boost is by risking your life: driving on the wrong side of the road, just missing head-on traffic by a ball-hair’s width and the like. It’s a great way to guarantee constant excitement, because success is a direct result of recklessness. Buy it: 3) Capcom vs SNK 2 EO: Millionaire Fighting 2001 What it is: The ultimate crossover fighting game, pitting Capcom’s (mostly Street Fighter heavy) roster against that of SNK (The King Of Fighters, Fatal Fury). Why it was chosen: If there’s one popular gaming the genre in which the GameCube suffered slightly it was 2D fighting games.

The King Of Fighters Special Edition 2004 Hack Rom With All Gen

Well, racing games too, but let’s focus on fighters. Capcom vs SNK 2 is the one exception to this rule. With a massive character roster – there are 23 Capcom characters and 23 SNK characters to choose from – this one’s deeper than a scuba diving philosopher. There’s also an optional ‘EO’ system that makes it easy for beginners to perform special moves by just flicking the right stick, a feature that makes an often intimidating genre far more approachable.

Buy it: 4) Def Jam Vendetta and Fight For NY What it is: Believe it not, the successors to WWF No Mercy, the greatest wrestling game ever made. Why it was chosen: Although most wrestling game fans adored No Mercy when it was released on the Nintendo 64, for some reason publisher THQ and developer AKI went their separate ways after it.

As a consequence of this, AKI was quickly employed by EA, who had earned the license to make video games based on rap label Def Jam Records. The result was Def Jam Vendetta, a wrestling game that played just like No Mercy (albeit a little faster) but featured the likes of Method Man, DMX and Ludacris instead of WWE superstars.

Its sequel Fight For NY is even better, adding a load of new rappers to the mix: Ice-T, Snoop Dog, Busta Rhymes, Xzibit the list goes on. If you aren’t convinced, put it this way: what other game lets you kick seven shades of shite out of Sean Paul? Buy it: and 5) Donkey Konga series What it is: A trilogy of rhythm action games compatible with Nintendo’s most ridiculous controller ever, the DK Bongos.

Why it was chosen: In my list of the 30 best DS games I mentioned Taiko No Tatsujin, a series of rhythm games from Namco in which the player batters a large drum. It should comes as no surprise then that Donkey Konga – which sees the player battering two small bongo drums and clapping their hands to the beat of the music – was developed by the very same studio. It’s the same daft fun, and if you find yourself in a position to get hold of the third Japan-only game, do it: it’s got 21 unlockable NES chiptune themes to play along with as well as the normal track list. Buy it:, 6) DreamMix TV World Fighters What it is: A Smash Bros clone in which a struggling TV station decides to put on a massive fighting tournament starring characters from different worlds. Why it was chosen: Long before Konami surprised gamers by allowing Solid Snake to feature in Super Smash Bros Brawl, it had included him in this brilliant Smash Bros-like game. DreamMix TV World Fighters plays just like Smash Bros, but instead of featuring Nintendo characters it instead brings together characters from Konami and Hudson Soft games, as well as toys from Japanese toymaker Takara. The result is a fighting game starring the likes of Simon Belmont from Castlevania, Solid Snake, Bomberman, Tyson Granger from Beyblade and even fucking Optimus Prime and Megatron from Transformers.

Clearly you should be sold on it already. Buy it: 7) Eternal Darkness: Sanity’s Requiem What it is: A GameCube exclusive survival horror that focuses less on scares and more sanity, with ingenious results. Why it was chosen: Eternal Darkness is the sort of game that would have been ruined had it been released today. People would be putting up Vines and the like of its bizarre sanity effects and spoiling the surprises for everyone. For those who played it when it first came out, it was bloody clever stuff. Taking control of twelve different characters from different historical periods – from a Roman Centurion in 26 BC all the way up to a student in Washington in the year 2000 – it kept things interesting not only with its constantly changing settings but the way it fucked with the player as their character went slowly insane. One minute the camera angle would tilt slightly and the sound effects would get a little louder.

The next you’ll enter a new room and find yourself on the ceiling. Then you’ll try to save your game and it’ll pretend to be formatting your memory card instead. No game messes with your mind like Eternal Darkness did, and I’m including Arkham Askylum’s Scarecrow scene in that. Buy it: 8) F-Zero GX What it is: The fourth game in Nintendo’s lightning-fast futuristic racing series. Why it was chosen: You know all these arguments Xbox One and PS4 owners are having right now about whether games are 30 or 60 frames per second? F-Zero GX flicks a finger at them both: it was effortlessly punting out silky smooth 60fps gameplay twelve years ago. Not only that, it was achieving that 60fps rate in an insanely fast racing game with up to 30 racers on the track at the same time.

Very few games are as exhilarating as F-Zero GX, and to this day I pray for a Wii U remake or sequel with online multiplayer. Buy it: 9) Fight Night Round 2 What it is: The seventh entry in EA Sports’ boxing series, which started off with five Knockout Kings titles and evolved to become Fight Night. Why it was chosen: When you look at Fight Night 2 these days it looks pretty dated. The animations are stiff, the boxers don’t move too well and it’s all a bit of a slugfest. You know something though?

The King Of Fighters Special Edition 2004 Hack Rom With All Gen

It’s still brilliant fun. Stringing together combinations is so satisfying, and the Total Punch Control feature lets you use both sticks to completely control the strength of your punches. Best of all, the haymakers (the strong punches) are ridiculously overpowered, making for some great comeback moments. Fans may also be interested to know that the GameCube version of Round 2 includes a hidden version of Super Punch-Out!! On the SNES, and that game’s blonde version of Little Mac as a playable fighter. Buy it: 10) Ikaruga What it is: A clever shoot ’em up by genre masters Treasure. Why it was chosen: Ikaruga is your typical Japanese bullet hell game in which the screen fills with bullets and the aim is as much to dodge between the gaps as it is to destroy your enemies.

What makes it interesting is its colour-changing mechanic. Each enemy is either black or white, as are their bullets, and you have the ability to change your ship’s colour whenever you like. If your ship is the same colour as an enemy’s bullet it can absorb it and build up a special weapon meter. However, your own shots are also weak against same-coloured enemies, so you need to keep alternating between absorbing their bullets and switching to the opposite colour to take them out more effectively. It adds a clever layer of strategy to the shoot ’em up genre and makes it a must-play. Buy it: 11) killer7 What it is: The first of eccentric developer Suda51’s games to be released in the west, killer7 is an action game starring the seven split personalities of a wheelchair-bound man.

Why it was chosen: killer7 is bloody mental, and I love it. It definitely isn’t everyone’s cup of tea and it’s got as many haters as it does fans, but Suda’s western debut is more of an art piece than a traditional game. Treated as a normal game, it isn’t that great. The controls are clunky and there really isn’t much interaction to be had. But what drives killer7 is its bizarre storyline and its unique art style.

If you want to try something different, give this a go. Buy it: 12) The Legend Of Zelda: The Wind Waker What it is: The Zelda game that most fans despised before they actually played it, and now pretend they always loved it. Why it was chosen: When Nintendo showed off its new-look Zelda game at Space World 2001, a lot of fans were pissed. Dubbing it Celda because of its cel-shaded graphics, they were incensed that Nintendo was seemingly living up to the “Nintendo makes kiddie games” insults that early trolls of the time loved to use. Then people actually played it and realised it was alright to love a cute Zelda game if the game itself was bloody fantastic.

It may be a little easy and a tad shorter than most Zelda adventures, but The Wind Waker remains an essential experience. Buy it: 13) The Legend Of Zelda: Twilight Princess What it is: The real version of the Wii’s biggest launch game. Why it was chosen: Over the years Twilight Princess hasn’t really been held to as high a regard as the likes of Ocarina, Wind Waker or even Majora’s Mask for some reason. As one of the darkest Zelda games though, I still love it. Perhaps one of the reasons was Wii Remote controls in the version that launched alongside the Wii, which felt a little tacked-on. There’s a good reason for that: they were. Twilight Princess was always supposed to be a GameCube game, and it feels better on the GameCube.

Link holds the sword in his left hand like he’s supposed to (the entire Wii version was mirrored horizontally so right-handed players could swing the Wii Remote like a sword) and the player can freely control the camera: something not possible in the Wii version. The Cube version was released in limited numbers so it’s tricky to find these days but if you want to play the true version of Twilight Princess – the one where Kakariko Village lies to the east like it’s supposed to – then hunt it down. Buy it: 14) Luigi’s Mansion What it is: The game that cemented Luigi’s status as Nintendo’s most lovably cowardly character. Why it was chosen: The GameCube was the first Nintendo home console that didn’t launch with a Mario game, and as such many felt that Luigi’s Mansion represented something of a poor substitute, as if it was kicking things off with a B-list character. Ultimately though, Luigi’s Mansion was the best possible launch title for the system, showing off a wide range of impressive lighting and animation effects. It’s also genuinely funny too, with Luigi bricking it throughout.

It’s very short, but it’s worth playing through at least once. Buy it: 15) Mario Kart: Double Dash!! What it is: The fourth and most opinion-splitting game in the Mario Kart series. Why it was chosen: There are some who, to this day, refuse to accept that Double Dash!! Even existed. To them, the idea of a Mario Kart in which the player chooses two characters who ride together is sacrilege. To them I say “pffffft”.

Double Dash is still brilliant, and it laid down the foundation for the Mario Kart game engine that’s still used (albeit in a slightly modified form) to this day. Plus it was the only Mario Kart game ever to let you play as Petey Piranha. Buy it: 16) Metroid Prime and Metroid Prime 2: Echoes What it is: Retro Studio’s amazing reworkings of the Metroid franchise, turning Samus’ side-scrolling adventures into first-person ones. Why it was chosen: Go into Metroid Prime and Metroid Prime 2 expecting a first-person shooter and you’re going to be pretty disappointed. Despite that big bastard of an arm cannon Samus is sporting, combat isn’t the main point of these games. Instead, it’s a first-person adventure.

The act of exploring the worlds you find yourself in and the need to scan your surroundings (literally) makes for one of the most immersive game worlds ever. Two beautiful games. Buy it: and 17) Paper Mario: The Thousand-Year Door What it is: The best of the Paper Mario games, and one of the funniest games ever. Why it was chosen: When I stated on Twitter that I was working on an article about, a number of followers demanded I include The World Ends With You. This time, it was The Thousand Year Door.

My Twitter followers have good taste, is what I’m saying. The second in the four-part Paper Mario series, The Thousand Year Door has some of the funniest dialogue you’ll read in a game, especially whenever Bowser is involved. If you’re not adverse to a game where you’ll probably be reading more than you’ll be playing, this is a true delight. Buy it: 18) Pikmin and Pikmin 2 What it is: Proof that you probably aren’t ready to be a parent, in video game form. Why it was chosen: The Pikmin games are probably the most heartbreaking things Nintendo has ever created. At face value they’re brilliant action-strategy games in which Captain Olimar, crash-landed on a mysterious planet, has to instruct an army of tiny creatures to fight enemies and carry objects for him to help him survive and then escape. But when you play, and one of your little Pikmin dies, and their little ghost floats away into the sky, it will make you question your very being.

Buy it: and 19) Resident Evil What it is: A brilliant remake of Capcom’s seminal survival horror game. Why it was chosen: Exclusive to the GameCube (well, until about two months ago), this fantastic remake of the first Resident Evil gave the game a massive visual overhaul. Replacing the B-movie visuals and voice acting with more impressive graphics could have removed some of Resi’s charm, but the RE-make (as it’s affectionately known) looked so bloody amazing it’s no surprise it was roundly loved. Buy it: 20) Resident Evil 4 What it is: Arguably the best survival horror game ever made. I said arguably, get off my back.

Why it was chosen: Anyone who’s played Resi 4 already knows why it’s on this list, but for me the moment that defined it came half an hour in. When you enter the village and the residents suddenly turn evil (oh, now I get it), you run into a nearby house and block the door by pushing a bookcase in front of it. Until that point, video game convention meant that all enemies were rendered helpless when faced with an obstacle. Here though, they broke the window and climbed in. And followed you upstairs. And set up ladders so they could get onto the roof.

And knocked over your shitey bookcase. And in just five minutes the entire rules of video game enemies had been changed. Buy it: 21) Rocky What it is: Look, shut up, I like Rocky. Why it was chosen: When game sites inevitably dig up the tried and tested list of ‘movie tie-ins that were actually good’, they rarely mention Rocky. Developed by now-defunct Liverpool studio Rage Software, Rocky told the tale of all five Rocky movies (the sixth wasn’t out then), with ace CGI re-enactments of their most pivotal scenes using the original film’s audio. As you work your way through the storylines you fight all of Rocky’s big opponents – Apollo Creed, Clubber Lang, Ivan Drago, um Tommy Gunn – as well as all the lesser-known boxers mentioned in the movies, like Spider Rico. You can even unlock Rocky’s cornerman Mickey as a playable fighter as well as, oddly, the statue of Rocky that’s unveiled at the top of the steps in Rocky III.

The King Of Fighters Special Edition 2004 Hack Rom With All Gen 5

Lovely attention to detail. Buy it: 22) SoulCalibur II What it is: The only version of Namco’s weapons-based fighter to appear on a Nintendo system. Why it was chosen: When it comes to fighting games Namco Namco Bandai Bandai Namco may be best known for its Tekken series but there will always be a following of fans (myself included) who reckon SoulCalibur boots its balls up and down the street. What makes SoulCalibur so entertaining is the fact that every character is armed with a weapon with which to strike their opponent: not only that, but the weapons are wildly different, making for a wide variety of different fighting styles. The GameCube version of SoulCalibur II also features Link as a playable character, as if you needed further persuading. Buy it: 23) Star Wars Rogue Squadron II: Rogue Leader What it is: Proof that launch games can remain a must-buy right through the entire life of a system.

Why it was chosen: Some would argue that Rogue Squadron II is still the definitive Star Wars game, and I’d struggle to disagree with them. That iconic first stage, in which you fly above the Death Star before descending into the trenches to take out the core, is simply the greatest stage in any Star Wars game, and amazingly hasn’t really aged much in the 13 years since. If you aren’t convinced.

Buy it: 24) Super Smash Bros Melee What it is: The second Smash Bros game, and the one some snobs still believe is the best. Why it was chosen: Let me be honest. I don’t care about character balance. I don’t care about dash cancelling, or wavedashing, or reverse aerial rushes. I am not one of these ultra pro Smash Bros players who pick apart the minutiae of the game’s fighting system, the ones who have decided that Melee is the best game in the series for professional competition purposes. To an easily-pleased goon like me, the best Smash Bros is the one with the most stuff in it: therefore the Wii U one. But that’s not to say Melee isn’t still a fantastic game, it absolutely is and is still packed with lashings of Nintendo love.

If you have a GameCube, you need to have Melee. Buy it: 25) Tony Hawk’s series What it is: Five classic games in Activision’s skateboarding series, right before it all went to shit.

Why it was chosen: The first Tony Hawk game on GameCube, Pro Skater 3, was the one that absolutely nailed the gameplay in my eyes. The introduction of the revert, allowing you to continue combos after performing vert jumps, completely changed the way the game was played and made insanely long combo runs possible. The subsequent GameCube entries – Pro Skater 4, Underground, Underground 2 and American Wasteland – all built on this formula, but never went quite so far as to ruin what was a good thing. They are all, therefore, worth hunting down. But don’t get anything from the appropriately named Downhill Jam onwards.

Buy it:, 26) Viewtiful Joe 1 and 2 What it is: A pair of side-scrolling beat ’em ups helmed by Devil May Cry, Bayonetta and Okami director Hideki Kamiya. Why it was chosen: I rarely use the term “cool as fuck” when describing video games (mainly because the publications I worked for didn’t allow it) but Viewtiful Joe gladly fits into this description as if it were a skin-tight superhero outfit. Joe is a normal chap whose girlfriend has been kidnapped by the villain in a movie they were watching at the cinema (bloody IMAX). Luckily, he’s armed with the V-watch, a device that lets him transform into a superhero with the words “henshin-a-go-go, baby”.

Cue some magnificent cel-shaded face-punching action, complete with cool as fuck (see?) slow motion bits. Buy it: and 27) Virtua Striker 2002 What it is: A Sega-developed football game that everyone hates. Why it was chosen: At a time when people were playing ISS Pro Evolution and FIFA games, nobody paid any attention to Virtua Striker 3 (which is what this is with a different name), mainly because it played like shit. At least, it did at first. But this arcade football game, replete with Sega’s trademark ‘chunky’ feel, only really came into its own if you spent a few hours learning what makes it tick. Eventually you could string together some amazing passes and score some ridiculous long-range goals, with the over-excited announcer screaming GOOOOOOAAAAAALLLL WONDERFUL GOAL” at your face.

The GameCube version even had a hidden team made up of Sonic characters, as I uploaded years ago shows. Buy it: 28) WarioWare Inc: Mega Party Game$ What it is: The GameCube port of Intelligent Systems’ first WarioWare title. Why it was chosen: WarioWare may be best suited to handhelds, but that doesn’t mean WarioWare Inc wasn’t still great fun to play on the big screen. Offering all the microgames from the GBA game of the same name, the GameCube version also included a bunch of daft multiplayer takes on WarioWare, which were great fun to play with enough willing participants. Buy it: 29) World Soccer Winning Eleven 6 Final Evolution What it is: The only version of Pro Evolution Soccer released on GameCube. Why it was chosen: GameCube fans who loved football, hated FIFA (because it was shite then) and couldn’t see the glory of Virtua Striker had a big problem: while they were moping around in football-free hell their PS2-owning pals were enjoying the glorious Pro Evolution Soccer series, which remained staunchly Nintendo-free in the west. One version of PES did actually make it to the GameCube, though.

World Soccer Winning Eleven 6 Final Evolution was actually the Japanese version of PES 2, and while that wasn’t exactly the pinnacle of the series it was still PES on Nintendo at a time when that wasn’t supposed to exist. I spent many a lunchtime at ONM playing this with deputy art editor Lewis. Naturally, I won most of the time. Buy it: 30) WWE Day Of Reckoning 1 and 2 What it is: The best wrestling games on GameCube that are actually about wrestling and not rapping. Why it was chosen: To be clear, the Def Jam games are still the best wrestling games on GameCube, but obviously not every wrestling fan wants to play as Redman.

For more a more conventional WWE experience, give both Day Of Reckoning games a go. They’re not quite up there with the Smackdown games on PlayStation systems but I reckon they handled storylines better than any other WWE game to date, particularly Day Of Reckoning 2. They don’t touch N64 gem WWF No Mercy, but they’re still quality wrestling titles. Buy it: and Honourable Mentions Beg your pardon? You already have all 30 of the games I’ve listed above and you want me to list at least 15 more?

Alright Richie Rich, Jesus Christ. Track these down if you’re still craving even more GameCube goodness. Before it started getting all minimalist with the Bit Generations and ArtStyle games, developer Skip brought us this adorable GameCube game about a helper robot.

Sneer all you want, but this Konami football game is basically International Superstar Soccer 64 with Disney characters. Not laughing now, are you? Just in case your Donkey Konga bongos hadn’t already been beaten to dust, they could also be used in this quirky platformer.

Not the best Fire Emblem game every made but still a brilliant example of why Intelligent Systems’ strategy series is loved by fans the world over. Look at Neversoft’s softography and right in the middle, after its Tony Hawk games but before its Guitar Hero sequels, lies this underrated open world wild west game. The Lego games haven’t strayed too far from their original formula, as is proven when you try out this, the second of what now stretches to sixteen titles., and If you’re craving some retro arcade goodness, these three compilations combined offer 52 of Midway’s classic coin-op titles, from Defender and Gauntlet to Smash TV and Mortal Kombat III. Arcade Treasures 3 consists solely of racing games, including gems like Hydro Thunder, San Franciso Rush 2049 and Race Drivin’. With this, Ubisoft managed to do what had been tried and failed in the past, and made Prince Of Persia relevant again. Its parkour gameplay and brilliant time-rewinding mechanic make it a joy to play., and These GameCube versions of classic PlayStation and Dreamcast titles don’t really add anything new, but are still worth tracking down if you’ve never played them.

The only Resident Evil to remain a Nintendo exclusive to this day, Zero is classic old school Resi, tank controls and all. And Remakes of Sonic’s two Dreamcast adventures, and arguably the only truly great 3D Sonic games (don’t kill me, Sonic fans). And If, however, you agree with the majority that Sonic’s best days were in 2D form, these two compilations together provide the full Mega Drive series, as well as spin-offs (like Dr Robotnik’s Mean Bean Machine), Game Gear titles, arcade game Sonic The Fighters, Saturn racer Sonic R and the glorious Mega CD game Sonic CD.

Yes, we all know Sunshine was by no means the best 3D Mario game, especially considering it’s forever sandwiched in history between Super Mario 64 and Super Mario Galaxy. But it did offer some pleasing moments even if they too were sandwiched, this time between nail-gnawingly frustrating bits. And Sega’s ports of its arcade titles were perfectly balanced tests of controller dexterity, and also offered some brilliant mini-games back when people still accepted mini-games and didn’t think they were the scum of the earth. Still the best Spider-Man game to this day, Treyarch’s adventure game let you flick two fingers up to the storyline and just swing around the city if you fancied it. And most of us did. And Cracking FPS games from Free Radical, a studio partly made up of former GoldenEye and Perfect Dark developers.

No, not really. Rogue Leader was the only game I got at launch with my GameCube, and I’m so glad it was the game I chose.

I remember being completely blown away by how amazing it looked, having just been playing on my N64 the day before. Even now it is definitely one of my favourite games of all time, just because of how much it blew me away.

I know it’s not Rogue Leader (though Rogue Leader had a less impressive hidden code using a similar system) but I still find it fascinating that Rogue Squadron for the N64 had a Naboo Starfighter locked away in its code, that no one discovered ahead of the Phantom Menace being released. Those games were so cool.

Pretty good list. While some of titles I wouldn’t include (really not into wrestling games but hey, this is a Scullion list. Wrestling were going to get a shout out) however each game deserves to be noticed. Slightly surprised (not angry, heaven forbid) at a lack of Metal Gear Solid: The Twin Snakes.

A bit controversial as some stick to the original but it’s possibly my favourite game of all time. It was a game that made me realise that mature games can be fun. The fact, Nintendo themselves got involved (getting Silicon Knights to develop and Nintendo publishing if I’m not mistaken) made it a joy too. The sheer kick from the Psycho Mantis encounter, each boss fight felt memorable and easter eggs certainly had an impact on me as to how a game (OK, Kojima) can take a unique approach to a game. Great example of a remake. So much that you can’t find the damn game for under £40 (some even at £70). Selling my copy is the worst decision I made looking back Anyway, it’s good.

. @1GHz Memory 512MB DDR2 RAM Storage SanDisk 2GB Micro SD internal Display 4.3' LCD 480 × 272 16:9 or 4:3 mode Graphics Predecessor Website The Neo Geo X (NGX) is a manufactured by, licensed by, and the latest console released as part of the company's brand. Information about the Neo Geo X was first reported in January 2012 and later confirmed in March. It is the first Neo Geo system to be released since the discontinuation of the brand in 2004 and the third Neo Geo handheld device, following the 1999 release of the, which was supported until 2001.

The Neo Geo X features games that were on the popular original Neo Geo (the ) hardware, and comes built-in with 20 original Neo Geo games. Additional titles were available on game. The system was released on December 18, 2012 as part of a bundle called the 'Neo Geo X Gold Limited Edition', which includes a docking station, an arcade stick, and a bonus game card. The docking station is modeled after the original Neo Geo AES console and is used for charging the handheld as well as connecting it to a television. The arcade stick is a replica of the original Neo Geo AES arcade stick that can be used as a controller when the handheld is connected to a TV through the docking station.

As of 2017, the system itself and the game cards have been discontinued. Contents. Release Initially, the device was rumored to retail for about $700+, but the price of the Neo Geo X Gold package was revealed to be $199, far less than the original Neo Geo AES console. The package was released in December 2012. A game card was offered as a bonus with the package.

The handheld by itself, without the docking station and arcade stick, was later priced at $129.99 to come out in February 2013. However, links on the official website to the stand-alone handheld were subsequently removed and the FAQ stated that the docking station is required in order to charge the device. In January 2013, SNK Playmore announced that manufacturing of the Gold Limited Edition package was ending with the last units arriving to retailers in April. However, they stated that the handheld would continue to be manufactured and that additional games and accessories would continue to be released.

However by 2017, the system was discontinued. The system was distributed by in North America and in Europe. Games There were a total of 36 games for the Neo Geo X. Twenty games came pre-loaded on the system including titles from signature SNK series such as, and.

Volume 1. Volume 2. Volume 3. Volume 4.

Volume 5. Each volume came bundled with a charging/data transfer cable for the handheld.

The game cards include a for the Neo Geo X that updates the handheld to firmware v500. See the 'Firmware Update' section of this article for update details.

The Neo Geo X Mega Pack Volume 1 was also released in June 2013. It came with one game card that contains all 15 games featured in Neo Geo X Classics Volumes 1-5. The Mega Pack was packaged in a similar case used for the original Neo Geo AES game cartridges, which can also be used as a carrying case for the Neo Geo X handheld. The charging/data transfer cable was included as well. Hardware.

Comparison of Neo Geo X and Neo Geo AES resolution. The device included a 4.3-inch screen, slot, A/V output, internal stereo speakers with a 3.5mm headphone jack. A port on the system is used for charging the battery. The screen's 480×272 pixels is the same as the original and is close to the. The system was released as part of the Gold package, which includes the 'Neo Geo X Station', a replica of the original Neo Geo AES console that functions as a charging/ with its own out and output along with a functioning replica of the original Neo Geo AES arcade stick controller.

The Neo Geo X arcade stick controllers connect to the docking station via two USB ports. Original Neo Geo AES controllers, game cartridges and memory cards are not compatible with the Neo Geo X. The handheld has an 8-way thumbstick for directional control, menu and start buttons, four face buttons and four shoulder buttons: L1, L2, R1, R2. The shoulder buttons are used for changing screen aspect ratio and pausing games. Buttons to adjust volume and brightness are located under the handheld. The unit's BIOS and pre-installed games were initially stored on an internal SanDisk 2GB micro SD card; later hardware revisions use a chip installed directly on the motherboard. This chip has yet to be documented.

Software The console used the emulator running on a operating system to play of Neo Geo games. The internal memory has no copy protection, allowing third party BIOS and additional games to be directly installed on the unit.

The operating system OpenDingux is used to load Final Burn Alpha, then runs.fba files when a game is selected. The system can be modified to run most emulators that will run on OpenDingux. The BIOS can also be modified to get a region-free BIOS (called Unibios), and the BIOS has many features which can be found on the website. The SD card slot could also be used to load other ROMs, but this requires modifying the SD card contact points. Firmware Update Neo Geo X Mega Pack Volume 1 and Neo Geo X Classics Volumes 1-5 each came with a 'rocket cable' which, together with any of the game cards (except Ninja Master's), update the handheld to firmware v500. The following are the updates and changes according to the official website's gamecards and updating FAQ: User Interface:.

Game saving is now available to all games that support a game save function. (Note: Ninja Master’s does not support game saving). The game selection menu has been adjusted to scroll through the games with a “one-click- one-move” interface. The load bar has been improved to provide an exact indication of the actual data loaded from the internal memory of the game card. Aspect ratio preference will be saved in the internal storage of the Neo Geo X handheld when changing the aspect ratio with the “L1” button.

The video output signal has been adjusted to automatically fill the screen of most TVs. Audio:. The sound quality of all games has been greatly improved. Controls:. The responsiveness of the Neo Geo X arcade stick has been greatly improved. Reception recommended the system for enthusiasts of older games, but criticized the device's video quality on modern televisions. Commented that the replica AES docking station and included joystick added to the 'overall retro charm' of the Gold package, but the handheld by itself might not be worth the money as Neo Geo games are now easily playable through other means.

Damien McFerran, writing for reacted positively to the quality of the handheld's gamepad and face buttons. He also complimented details such as the unit's packaging, which remained faithful to the original AES. However, he criticized the quality of the display, calling it 'washed out' and writing that the scaling made games look 'fuzzy and ill-defined.'

He also criticized the image quality of the outputs on the docking station, calling the HDMI output 'muddy' and commenting that the composite output suffered from color bleeding and a hazing effect. McFerran also lamented that games were being distributed exclusively on physical media instead of being downloadable via or through a connection to a PC. In addition, he mentioned that the emulated games were prone to and audio issues.

Concluding that it was not worth the premium price, he wrote 'This is a console which has been created with the right intentions but the execution is sadly lacking.' Controversy Reportedly due to the low manufacturing standards employed by Tommo, in October 2013, SNK Playmore has publicly ordered Tommo to cease not only manufacture of the Neo Geo X, but to pull all existing stock from store shelves. Tommo in response claimed to be in compliance with the contract between the companies, which had recently been extended until 2016, and demanding that SNK retract the cease and desist claim.

In early 2014, in a press statement sent to gaming magazine Polygon, Tommo once again claimed full contractual compliance, and accused SNK Playmore of using underhanded tactics to undermine sales of their product, while failing to follow the routes of resolution put forward in the contract in the first place, and declining Tommo's offers of peaceful resolution. The CEO of the manufacturer said they were planning on 'taking action' against SNK to protect their contractual rights. See also.